Physically however the 3DS wasn’t designed with comfort in mind – I’ve sunk hundreds of hours into Pokemon on my 3DSXL and due to the more simplistic and turn based approach of that type of game, comfort was never really compromised. To its credit, the 3DS has increased the enjoyment of portable gaming across a slew of games due to this very awesome feature, however in a game such as Smash 3DS where sometimes you just get that itch to jump in and get a few stock in, it really shines. Is your mum breaking your balls to load the dishwasher? Just snap the lid shut and when you’re free simply flip it open and resume right where you left off. The 3DS compliments this type of gameplay perfectly. Smash Bros 3DS provides the player with the ability to customise the control scheme by mapping actions to different buttons (the default layout replicating the standard console versions) which for me was a great, intuitive feature because I habitually tap L-trigger to shield, which by default is the throw command on the 3DS. The shoulder buttons don’t provide that beautiful, moulded finish but are positioned and responsive enough that shielding/dodging is just as efficient. The circle pad, while not an ideal substitute for the control stick, is still a great bit of hardware and the a,b,x,y buttons mimic their GCN/Wii counterparts to a tee. The control scheme translates like a dream – picking up your 3DS will at first feel strange when compared to your sticky, GCN controller, but from the word go you can sit back and let the muscle memory kick in. This is a rather first-world problem to have, however Smash Bros 3DS spoils the player for choice when it comes to game modes and in doing so navigating the menu’s can be somewhat frustrating when you know what you want but have no idea where to find it. I expected that like previous generations, there would be a multiplayer mode and a solo mode from the main menu however online play has now taken precedent over solo matches and is named “Group Play”, which in my mind translates to ‘local multiplayer’ ala Melee/Brawl, and modes such as “Classic and All Star” are somewhat hidden in their own little area. Right here however is where one of my very few concerns with the game is realised – the menu layout is actually rather confusing. ![]() The menu retains the large, colourful buttons we’ve become accustomed to and the lack of a mandatory system setup/tutorial means that you’ll be smashing things within seconds. ![]() Upon powering on the game and button-mashing your way to the menu screen, you’ll notice the immediate design similarities lifted from the previous series. Smash Bros 3DS is exactly what you ’d expect it would be if it were released in handheld form: The control scheme translates perfectly, the 3D function adds depth to level design, the roster is huge, there are game modes aplenty and setting up an online match to start dishing cans of whoop-ass is a very quick and painless process. ![]() Have you ever waited for a train? Or in a line at the post office or perhaps the back seat of a car and thought to yourself: “I wish I could Falcon Punch that ”? Well now you can!* (as long as you have a pocket or bag to keep your 3DS in)
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